So, the problem for today is to detect enough accurate changes in face via Kinect FaceTracking.
Before starting the explanation, I want to recommend you a pretty good introduction to FaceTracking.
And now, the Holy Grail, simple, that will enlight you:
KinectSensor ks;
// (here goes the initialization and your stuff)
ks.ColorStream.Enable(ColorImageFormat.RgbResolution1280x960Fps12);
// (here goes the initialization and your stuff)
ks.ColorStream.Enable(ColorImageFormat.RgbResolution1280x960Fps12);
Tah-dah! Just putting this resolution the accuracy grows very much!
And remember: it doesn't matter neither the SkeletonStream (enable the Seated mode and near mode if you use Kinect for Windows) nor the DepthStream ( put it in the LOWEST resolution possible if you're just using it for FaceTracking).
Greets and lotta love at the disco!
Hi Juanan,
ReplyDeleteIndeed it's prolly a good idea to prefer English over Spanish (or French in my case :) )
Anyway, keep up the good work !
Best regards,
Renaud
Thank you Renaud, you're doing a great job in Kinect =) much more extensive than mine!
ReplyDeleteI'll try my best anyway in the little things of Kinect SDK that could make anyone crazy; regards ^^
Juanan